﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Net;

namespace Imagine
{
    class CharacterSelection : GameScreen
    {
       public override bool Init(object extraData)      
       {
           gamer = (NetworkGamer)extraData;
           return true;
       }
       
       public override bool Draw(GameTime gameTime, SpriteBatch spriteBatch)     
       {
           Engine.Instance().GraphicsDevice.Clear(Color.Teal);
           spriteBatch.DrawString(Engine.Instance().SpriteFont, "Select Character Screen", new Vector2(200,0),Color.Chocolate);
           spriteBatch.DrawString(Engine.Instance().SpriteFont, "1 for Monster", new Vector2(300,240), Color.Chocolate);
           spriteBatch.DrawString(Engine.Instance().SpriteFont, "2 for Indiana Jones", new Vector2(300,280), Color.Chocolate);
           return true;
       }
       
       //Now here we will check which character the player selects and then assign that to gamer.tag
       public override bool Update(GameTime gameTime)   
       {
           return true;
       }
       public override bool Release()                   {return true;}

        NetworkGamer gamer;
        
    }
}
